Mark Barton

Audio Software Engineer & Engineering Leader

25+ years in audio software development, games audio, DSP and consumer audio.

Professional Summary

I’ve spent more than 25 years developing audio software and DSP solutions across games, mobile applications, consumer electronics and PC platforms.

My background combines hands-on engineering with engineering leadership, having led multiple software teams while remaining closely involved in product development and technical direction.

I’m particularly interested in helping organisations develop audio products, solve difficult technical problems and build effective engineering teams.

What I Bring

  • Developing audio products and technologies
  • Solving complex DSP and software engineering problems
  • Building and mentoring engineering teams
  • Defining technical direction for software projects
  • Balancing long-term vision against short-term commitments
  • Bringing audio products from development through release

Experience

DTS

Senior Manager · 2023–Present

  • Lead two software development teams responsible for audio technologies used by major PC manufacturers.
  • Work with product managers and technical leads to define priorities and delivery plans.
  • Created dedicated discovery time for engineers to experiment with new ideas and technologies.

DTS

Staff Software Engineer · 2019–2023

  • Provided technical leadership for audio post-processing technologies deployed on consumer PC platforms.
  • Designed and implemented DSP and software solutions for major OEM customers.
  • Worked with product, DSP and software teams to deliver commercial audio features.
  • Provided technical guidance and mentoring to other engineers.

Electric Square

Audio Programmer · 2017–2019

  • Primary Audio Programmer on Forza Street and Hot Wheels ID.

Mytrax

Audio Programmer · 2014–2016

  • Worked on the IntraWave project, using high-frequency audio signals for high-precision indoor positioning.
  • Helped develop a mobile application that applied the acoustic characteristics of Japanese live music venues to personal music libraries in real time.

Tsugi Studio

Audio Programmer · 2011–2014

  • Developed Tsugi AudioBot and Tsugi QuickAudio, taking both products from development through commercial release.

Earlier Career

Software and audio technology roles at:

  • Sony Interactive Entertainment
  • Datamine
  • Pivotal Games
  • Radiodetection
  • ERG Transit Systems
  • Digital Studio Processing
  • Sony Broadcast & Professional

Education

Leeds Beckett University

BEng Electronics, Music and Media Technology
First Class Honours

Key areas:

  • Electronics
  • Digital Signal Processing
  • Music Theory
  • Industrial placement year in Malaysia

London Metropolitan University

Certificate of Higher Education, Music Technology
Distinction

Key areas:

  • Electronics
  • Recording
  • Woodworking

Personal Projects

Barkertrax

Articles and project documentation covering:

  • Audio technology
  • Synthesisers
  • Electronics
  • Repair
  • Engineering projects

Frome Ward Bound

Documentation of a 25,000 km overland journey from Japan to the United Kingdom in a 1989 Toyota Land Cruiser.